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Blender Keyboard Shortcuts (4.x) — Complete Cheat Sheet

Blender keyboard shortcuts for 3D viewport, object mode, edit mode, rendering, and animation. Navigate and model faster in Blender 4.

48 shortcuts across 4 categories · Windows · macOS · Linux

Blender's keyboard-centric design means shortcuts are not an add-on — they are the primary way to interact with the software. From Tab to toggle Edit Mode to G, R, S for grab, rotate, and scale transformations, Blender users need to internalize these shortcuts to work productively in 3D.

3D Viewport Navigation

ActionShortcutDescription
Orbit View Middle Mouse Click and drag with the middle mouse button to orbit
Pan View Shift + Middle Mouse Shift + middle mouse drag to pan the viewport
Zoom View Scroll Scroll the mouse wheel to zoom in and out
Front View Numpad 1 Switch to front orthographic view
Side View (Right) Numpad 3 Switch to right-side orthographic view
Top View Numpad 7 Switch to top orthographic view
Camera View Numpad 0 Switch to the camera's perspective view
Toggle Ortho / Perspective Numpad 5 Toggle between orthographic and perspective projection
Frame Selected Numpad . Zoom and center the view on selected objects
Frame All Home Zoom to show all objects in the scene
Toggle Viewport Shading Z Open the shading pie menu (Wireframe, Solid, Material, Rendered)

Object Mode

ActionShortcutDescription
Select Object Left Click Click to select an object
Select All / Deselect All A Toggle between selecting all and deselecting all
Box Select B Draw a box to select multiple objects
Circle Select C Paint a circle to select objects
Grab / Move G Enter grab mode to move selected objects
Rotate R Enter rotation mode for selected objects
Scale S Enter scale mode for selected objects
Constrain to X Axis G + X After G/R/S, press X to lock movement to X axis
Constrain to Y Axis G + Y After G/R/S, press Y to lock movement to Y axis
Constrain to Z Axis G + Z After G/R/S, press Z to lock movement to Z axis
Duplicate Shift + D Duplicate selected objects and immediately enter grab mode
Delete X or Delete Delete selected objects (confirms with a menu)
Enter Edit Mode Tab Toggle between Object Mode and Edit Mode
Join Objects Ctrl + J Join multiple selected meshes into one object
Apply Transforms Ctrl + A Open Apply menu to bake transforms into the mesh

Edit Mode

ActionShortcutDescription
Vertex / Edge / Face Mode 1 or 2 or 3 Switch between Vertex (1), Edge (2), and Face (3) select modes
Extrude E Extrude selected vertices/edges/faces
Inset Faces I Inset selected faces inward
Loop Cut Ctrl + R Add a loop cut — scroll to add more cuts, click to confirm
Merge / Collapse M Open Merge menu to merge vertices
Subdivide Right Click + Subdivide Subdivide selected faces (right-click → Subdivide)
Fill Face F Create a face from selected edges or vertices
Separate P Separate selected geometry into a new object
Bevel Ctrl + B Bevel selected edges; scroll to increase segments
Knife Tool K Activate knife to cut new edges freehand

General

ActionShortcutDescription
Undo Ctrl + Z Undo the last action
Redo Ctrl + Shift + Z Redo the last undone action
Save File Ctrl + S Save the current Blender file
Save As Ctrl + Shift + S Save the file with a new name or location
Render Image F12 Render the current frame to the Render Result window
Render Animation Ctrl + F12 Render the full animation to disk
Open Render Result F11 Open the last rendered image in the Image Editor
Search Menu F3 Open the search menu to find any Blender command
Context Menu Right Click Open a context-sensitive right-click menu
Add Object Menu Shift + A Open the Add menu to insert mesh, curve, light, camera, etc.
Properties Panel N Toggle the N-Panel (item, tool, view properties) in the viewport
Toolbar T Toggle the left-side toolbar in the 3D viewport

Blender Tips & Tricks

  • G, R, S + axis letter locks to that axis: After pressing G (grab), R (rotate), or S (scale), type X, Y, or Z to constrain the transformation to that world axis. Type a number to enter an exact value — e.g. G Z 2 moves the object exactly 2 units up.
  • Numpad numbers set orthographic views instantly: Numpad 1 = Front, 3 = Right, 7 = Top. Add Ctrl to get the opposite view (Ctrl+1 = Back). If your keyboard has no numpad, enable Numpad Emulation in Preferences → Input.
  • Shift+D duplicates and moves in one motion: Shift+D creates a copy of the selected objects and immediately puts them into Grab mode. Right-click to place them exactly on top of the original — useful for creating offset copies.

Frequently Asked Questions — Blender

How do I exit Blender's Edit Mode?
Press Tab to toggle between Object Mode and Edit Mode. You can also press Ctrl+Tab to open a mode pie menu that shows all available modes (Object, Edit, Sculpt, Vertex Paint, etc.).
How do I rotate the viewport in Blender without a numpad?
Enable Numpad Emulation in Edit → Preferences → Input → Emulate Numpad. This maps the number row keys (1–9) to viewport navigation. Alternatively, hold the Middle Mouse Button and drag to orbit freely.
How do I add a new object in Blender?
Press Shift+A in the 3D viewport to open the Add menu. From there you can insert Mesh (cube, sphere, cylinder, etc.), Curve, Light, Camera, or Empty objects. The object is added at the 3D cursor position.

How to Learn Blender Keyboard Shortcuts

Blender is unique among the applications on this site because its keyboard shortcuts are not merely efficient alternatives to menu navigation — they are the fundamental way Blender is designed to be used. The tool was built by developers for themselves, with the assumption that serious 3D work requires keeping hands on the keyboard at all times. The three core transform shortcuts — G for Grab (move), R for Rotate, and S for Scale — are used in virtually every working session, and their composability with axis constraints (G then X to move only on the X axis, R then Z then 45 to rotate 45 degrees around the Z axis) gives them a precision and expressiveness that panel-based workflows cannot match. Numpad keys control the viewport perspective in ways that feel strange initially but become completely intuitive.

The workflow of Blender's modal shortcuts takes some adjustment for users coming from other 3D software or from graphical tools like Photoshop. The Tab key toggles between Object Mode and Edit Mode — two fundamentally different contexts where different operations are available. In Edit Mode, the 1, 2, and 3 keys switch between Vertex, Edge, and Face select modes, which changes what your selections act on. Shift+A opens the Add menu to create new geometry, and X or Delete removes what's selected. The learning curve for Blender shortcuts is real and steeper than most applications on this list, but the community has documented it extensively, and tools like Blender's built-in Interactive Mode Tutorial (Help → Interactive Blender Tutorial) provide structured paths through the core shortcut vocabulary.